南野 秀一, Minamino Shūichi / 蔵馬 Kurama (
sinningtree) wrote2024-05-01 04:43 pm
Entry tags:
Expiation Application
Player: Remedy
Contact:
thesinnerwithin
Age: 35+
Current Characters: None
Character Name: Kurama / Shuichi Minamino
Character Canon: Yu Yu Hakusho
Canon Point: Eizou Hakusho
Age: 1000+
Crime: Manipulation.
Background: Wiki Link. (There are a few discrepancies between manga and anime canon, as well as sub vs dub content, so some of this information will not apply to Kurama as I play him. Details as minor as "black vs red hair" or as major as changing Kurama's relationship with his demon identity.)
Personality: This section is full of spoilers for anyone who might want to skip those on a 30-year-old recently revived canon.
Intelligent, Strategic, Adaptable
Kurama is an analytical tactician with centuries of experience. He’s powerful and knows it, patient in battle, regularly waiting out and observing his opponents before forming a strategy, himself. While Kurama always has a plan, giving opponents time to use an advantage against him — especially with his habit of underestimating those he’s up against – leaves him with a litany of near-death experiences, yet somehow he survives every time.
Empathetic, Loyal, Self-Sacrificing
Forgiving and empathetic, Kurama is immeasurably loyal to anyone he forms strong bonds with. He cares about others and is capable of so much compassion and forgiveness that not only does he patch Hiei up on their first meeting, when attacked by him unprovoked, he refuses to kill anyone he senses honor and decency in. Later, reasoning with both demons and humans that it's never too late to change, Kurama instead urges others to find a nobler purpose in life. To be better moving forward, the same as he’d wished to.
Even at the height of his time known for being an infamously cold and cutthroat thief, he cared about his second in command enough that he frequently let him get away with reckless and insubordinate behavior. This endangered the lives of their men, but Kurama saved him repeatedly despite his carelessness. At Maze Castle, Kurama also comments on the lack of loyalty present in the Saint Beasts, as if it's notable even by demon standards that these particular creatures feel nothing for each other.
This tendency toward deep loyalty is most apparent with his human mother. When he is first reborn as Shuichi Minamino, his original plan is to patiently regain his strength in human world, then leave once his energy is restored. This changes when Shiori expresses such compassion and love - even harming herself to protect him - that he couldn’t help but reciprocate those feelings, finding himself responsible for her, in return.
First introduced as someone willing to do anything to save his mother, Kurama takes life debts very seriously, regularly prepared to sacrifice himself for those he cares about. After Yusuke risks his own death to prevent Kurama from dying in the process of saving Shiori, this extends to protecting him and later their team. The fox holds himself indebted for the long haul, frequently putting it all on the line for the sake of advancing their interests. To the point where he pours his life energy into a last-ditch effort to tie a fight, rather than risk defeat even if it means living another day. After the loss he is more focused on apologizing for his failure to secure victory for his team, than his own wellbeing.
Distant, Self-Reliant, Secretive
Kurama is always shown to be handling his own problems, never leaning on others, asking for help or mentioning whatever he is going through. He regularly internalizes his emotions about the difficult situations he winds up in and the choices he makes. He also regularly downplays how badly he’s injured with dismissive quips, brushing off concern with a simple "I'm fine," often paired with apologies for not being of more assistance. Not against changing the subject and teasing if it will provide adequate distraction.
Playful, Mischievous, Enabler
That teasing reflects another key aspect of the kitsune he is – they’re notoriously playful creatures and Kurama is no exception. His favorite hobby seems to be tormenting his teammates with quick wit and a bit of dramatics. He’s fast to jump in when someone is giving another member of the team a hard time, even when the jokes are truly dark in nature (like pretending Keiko and Botan had died as a prank, refusing to help Kuwabara out of a lava pit because being helped “went against Kuwabara’s code”) but he also instigates his own light hearted banter at times. He torments Hiei mercilessly, in particular by implying he’s about to reveal his relationship to Yukina, despite knowing the fire apparition doesn't want that known.
Cunning, Manipulative, Ruthless
Despite being on a path to becoming a better person, he’s not unwilling to go back to certain old ways if it means accomplishing his goals. In situations where those he cares about are threatened, as his mother is several times, or Kurama's hand is forced in some way, he is seen at his most brutal and unforgiving, never hesitating to kill. At one point, he manipulates a child into losing against him, knowingly sending him to his death for the sake of saving their team, and by extension forestalling the impending apocalypse. Even then, he uses the emotional turmoil that comes of it to his advantage, taking out their next enemy with little effort by shutting off his mind and relying on instinct alone to prevent his intentions from being read.
Abilities: Reference
● Advanced Agility: Demonstrated through acrobatic dodging and long jumps that can create the illusion he can briefly levitate or fly.
● Astral Projection: Kurama is able to separate his physical body from his spirit, typically used to enter the Spirit World.
● Demon Energy: which can be used for offensive moves or defensive (energy barriers/force fields, healing or slowing the progression of damage.)
● Demon Transformation: Kurama is able to transform from his human body to his more powerful demon form and back at will. Although he prefers not to resort to such measures so this will likely be rare in game.
● Energy Concealment: He has the ability to control and reduce his demon energy, masking it from detection by others. He seems to do this by default, at least in human and spirit world, since other characters rarely sense him before he reveals himself.
● Enhanced Strength: Being a demon, Kurama has superhuman strength, even in his human form shown to be capable of lifting stadium debris larger than himself.
● Hand-to-Hand Combat: Skilled at martial arts, although this is rarely demonstrated and treated more as a last resort.
● Heightened Senses: Most notably, being a fox who became a powerful demon, he navigates the world through his advanced sense of smell, even while human.
● Illusionist: Primarily demonstrated through use of a smokescreen, capable of both confusing his enemies and concealing himself.
● Intellect:
• Code & seal breaking, ward removal
• General theft skills
• Hacking: Technologically inclined enough to hack 90's Earth World tech, and much more advanced Spirit World tech.
• Lip reading
• Pickpocket
• Puzzle solving
● Mental Manipulation:
• Able to project false intentions to confuse and mislead mind readers.
• Resistance to mind reading, capable of blanking his mind completely.
● Plant Use & Knowledge:
• Kurama's primary skillset is the use of his demon energy to manipulate plants.
• Accelerated Growth: Kurama is able to speed up the growth of plants, allowing him to create a forest in mere seconds, or reverse the growth of plants, retracting them back to their innate source, easier to both conceal and carry.
• Tool Creation: His specialty is using nearby flora or seeds stored on his person to create weapons and tools. Typically, this is done by taking some inert portion of a plant (like a seed, stem or flower), and transforming it into a weapon or living demonic version with instincts of its own. He can also use them to do certain tasks, outside of weaponry such as to pickpocket.
• Outside of his demon energy, Kurama's advanced knowledge of plants enables him to create a number of potions, treatments, antidotes and poisons.
● Possession
● Shape-shifting
● Skilled Tactician: Centuries of experience enable Kurama to be a master strategist, tactician, and analyst. He is frequently the first person to point out or find a weakness in his opponent's abilities or fighting style. He doesn't hesitate to exploit those weaknesses to his own advantage.
● Spiritual Awareness: Like most others from his world, Kurama is able to sense and read Life, Spirit and Demon Energy. This includes being able to tell the strength of someone's power and life force, as well as identify others by their unique Energy Signatures.
● Super Speed: After regaining his demon form, he's able to move at such great speed it creates the illusion of teleportation during fights.
● Telepathic Communication.
Clarification: Kurama prefers not to use his demon form at all, and even in canon states that he'll "never take this form again" as part of his character arc. Kurama explicitly refuses to use that form in combat going forward well before his current canonpoint, switching back to human in the middle of a fight to complete it as his current self.
As the nature of DWRP events can be unpredictable and exceptions may occur, I like to include information in game apps for the sake of transparency, on the off chance transformation ever comes up in the future, but I never plan to use it and have deliberately uploaded no youko icons with that characterization in mind.
In terms of nerfs, just to cover all bases, I'm happy to have him limited to his human capacity even in his demon form, with a request for two additional powers:
1. His whip is physically longer when he's full demon, ideally I'd like to keep that.
2. The superspeed mentioned in his powers section, limited only to his full demon form, as I believe this same power remains unnerfed for Hiei.
Inventory: He keeps seeds, stems and leaves in his hair, and likely has a two-way pager on him. Although not explicitly stated in canon, I'd like him to have a deck of cards from home and some pictures, if that's possible.
Samples:
☆ Duo on the Victory Road TDM
☆ Marco on the Expiation TDM
☆ Rosie on the Expiation TDM
☆ Yusuke on the Expiation TDM
Questions: While Kurama doesn't have any abilities that I consider world breaking and comes nerfed in his human form by default, if there's any additional nerfing notes the mod team would like to include, please let me know!
Contact:
Age: 35+
Current Characters: None
Character Name: Kurama / Shuichi Minamino
Character Canon: Yu Yu Hakusho
Canon Point: Eizou Hakusho
Age: 1000+
Crime: Manipulation.
Background: Wiki Link. (There are a few discrepancies between manga and anime canon, as well as sub vs dub content, so some of this information will not apply to Kurama as I play him. Details as minor as "black vs red hair" or as major as changing Kurama's relationship with his demon identity.)
Personality: This section is full of spoilers for anyone who might want to skip those on a 30-year-old recently revived canon.
Kurama is an analytical tactician with centuries of experience. He’s powerful and knows it, patient in battle, regularly waiting out and observing his opponents before forming a strategy, himself. While Kurama always has a plan, giving opponents time to use an advantage against him — especially with his habit of underestimating those he’s up against – leaves him with a litany of near-death experiences, yet somehow he survives every time.
Forgiving and empathetic, Kurama is immeasurably loyal to anyone he forms strong bonds with. He cares about others and is capable of so much compassion and forgiveness that not only does he patch Hiei up on their first meeting, when attacked by him unprovoked, he refuses to kill anyone he senses honor and decency in. Later, reasoning with both demons and humans that it's never too late to change, Kurama instead urges others to find a nobler purpose in life. To be better moving forward, the same as he’d wished to.
Even at the height of his time known for being an infamously cold and cutthroat thief, he cared about his second in command enough that he frequently let him get away with reckless and insubordinate behavior. This endangered the lives of their men, but Kurama saved him repeatedly despite his carelessness. At Maze Castle, Kurama also comments on the lack of loyalty present in the Saint Beasts, as if it's notable even by demon standards that these particular creatures feel nothing for each other.
This tendency toward deep loyalty is most apparent with his human mother. When he is first reborn as Shuichi Minamino, his original plan is to patiently regain his strength in human world, then leave once his energy is restored. This changes when Shiori expresses such compassion and love - even harming herself to protect him - that he couldn’t help but reciprocate those feelings, finding himself responsible for her, in return.
First introduced as someone willing to do anything to save his mother, Kurama takes life debts very seriously, regularly prepared to sacrifice himself for those he cares about. After Yusuke risks his own death to prevent Kurama from dying in the process of saving Shiori, this extends to protecting him and later their team. The fox holds himself indebted for the long haul, frequently putting it all on the line for the sake of advancing their interests. To the point where he pours his life energy into a last-ditch effort to tie a fight, rather than risk defeat even if it means living another day. After the loss he is more focused on apologizing for his failure to secure victory for his team, than his own wellbeing.
Kurama is always shown to be handling his own problems, never leaning on others, asking for help or mentioning whatever he is going through. He regularly internalizes his emotions about the difficult situations he winds up in and the choices he makes. He also regularly downplays how badly he’s injured with dismissive quips, brushing off concern with a simple "I'm fine," often paired with apologies for not being of more assistance. Not against changing the subject and teasing if it will provide adequate distraction.
That teasing reflects another key aspect of the kitsune he is – they’re notoriously playful creatures and Kurama is no exception. His favorite hobby seems to be tormenting his teammates with quick wit and a bit of dramatics. He’s fast to jump in when someone is giving another member of the team a hard time, even when the jokes are truly dark in nature (like pretending Keiko and Botan had died as a prank, refusing to help Kuwabara out of a lava pit because being helped “went against Kuwabara’s code”) but he also instigates his own light hearted banter at times. He torments Hiei mercilessly, in particular by implying he’s about to reveal his relationship to Yukina, despite knowing the fire apparition doesn't want that known.
Despite being on a path to becoming a better person, he’s not unwilling to go back to certain old ways if it means accomplishing his goals. In situations where those he cares about are threatened, as his mother is several times, or Kurama's hand is forced in some way, he is seen at his most brutal and unforgiving, never hesitating to kill. At one point, he manipulates a child into losing against him, knowingly sending him to his death for the sake of saving their team, and by extension forestalling the impending apocalypse. Even then, he uses the emotional turmoil that comes of it to his advantage, taking out their next enemy with little effort by shutting off his mind and relying on instinct alone to prevent his intentions from being read.
Abilities: Reference
● Advanced Agility: Demonstrated through acrobatic dodging and long jumps that can create the illusion he can briefly levitate or fly.
● Astral Projection: Kurama is able to separate his physical body from his spirit, typically used to enter the Spirit World.
● Demon Energy: which can be used for offensive moves or defensive (energy barriers/force fields, healing or slowing the progression of damage.)
● Demon Transformation: Kurama is able to transform from his human body to his more powerful demon form and back at will. Although he prefers not to resort to such measures so this will likely be rare in game.
● Energy Concealment: He has the ability to control and reduce his demon energy, masking it from detection by others. He seems to do this by default, at least in human and spirit world, since other characters rarely sense him before he reveals himself.
● Enhanced Strength: Being a demon, Kurama has superhuman strength, even in his human form shown to be capable of lifting stadium debris larger than himself.
● Hand-to-Hand Combat: Skilled at martial arts, although this is rarely demonstrated and treated more as a last resort.
● Heightened Senses: Most notably, being a fox who became a powerful demon, he navigates the world through his advanced sense of smell, even while human.
● Illusionist: Primarily demonstrated through use of a smokescreen, capable of both confusing his enemies and concealing himself.
● Intellect:
• Code & seal breaking, ward removal
• General theft skills
• Hacking: Technologically inclined enough to hack 90's Earth World tech, and much more advanced Spirit World tech.
• Lip reading
• Pickpocket
• Puzzle solving
● Mental Manipulation:
• Able to project false intentions to confuse and mislead mind readers.
• Resistance to mind reading, capable of blanking his mind completely.
● Plant Use & Knowledge:
• Kurama's primary skillset is the use of his demon energy to manipulate plants.
• Accelerated Growth: Kurama is able to speed up the growth of plants, allowing him to create a forest in mere seconds, or reverse the growth of plants, retracting them back to their innate source, easier to both conceal and carry.
• Tool Creation: His specialty is using nearby flora or seeds stored on his person to create weapons and tools. Typically, this is done by taking some inert portion of a plant (like a seed, stem or flower), and transforming it into a weapon or living demonic version with instincts of its own. He can also use them to do certain tasks, outside of weaponry such as to pickpocket.
• Outside of his demon energy, Kurama's advanced knowledge of plants enables him to create a number of potions, treatments, antidotes and poisons.
● Possession
● Shape-shifting
● Skilled Tactician: Centuries of experience enable Kurama to be a master strategist, tactician, and analyst. He is frequently the first person to point out or find a weakness in his opponent's abilities or fighting style. He doesn't hesitate to exploit those weaknesses to his own advantage.
● Spiritual Awareness: Like most others from his world, Kurama is able to sense and read Life, Spirit and Demon Energy. This includes being able to tell the strength of someone's power and life force, as well as identify others by their unique Energy Signatures.
● Super Speed: After regaining his demon form, he's able to move at such great speed it creates the illusion of teleportation during fights.
● Telepathic Communication.
Clarification: Kurama prefers not to use his demon form at all, and even in canon states that he'll "never take this form again" as part of his character arc. Kurama explicitly refuses to use that form in combat going forward well before his current canonpoint, switching back to human in the middle of a fight to complete it as his current self.
As the nature of DWRP events can be unpredictable and exceptions may occur, I like to include information in game apps for the sake of transparency, on the off chance transformation ever comes up in the future, but I never plan to use it and have deliberately uploaded no youko icons with that characterization in mind.
In terms of nerfs, just to cover all bases, I'm happy to have him limited to his human capacity even in his demon form, with a request for two additional powers:
1. His whip is physically longer when he's full demon, ideally I'd like to keep that.
2. The superspeed mentioned in his powers section, limited only to his full demon form, as I believe this same power remains unnerfed for Hiei.
Inventory: He keeps seeds, stems and leaves in his hair, and likely has a two-way pager on him. Although not explicitly stated in canon, I'd like him to have a deck of cards from home and some pictures, if that's possible.
Samples:
☆ Duo on the Victory Road TDM
☆ Marco on the Expiation TDM
☆ Rosie on the Expiation TDM
☆ Yusuke on the Expiation TDM
Questions: While Kurama doesn't have any abilities that I consider world breaking and comes nerfed in his human form by default, if there's any additional nerfing notes the mod team would like to include, please let me know!
